Anyma at Sphere
We produced digital humans, 3D environments and high-resolution imagery for Horizon and Human Now in Anyma’s End of Genesys at Sphere.
For Human Now, we worked with 3D scans and AI tools to build the digital-human imagery. Unreal Engine, GPU rendering and local AI processing formed part of the production workflow, alongside the wider creative team.
A screen of this scale makes image quality and iteration time practical production problems. HP’s January 2026 case study documents the tools we used to handle both.
- VCS contribution
- Digital humans, environments and high-resolution output
- Project
- Horizon / Human Now · End of Genesys


More iterations per night
HP reports over 60% shorter render times on selected sequences and three overnight iterations instead of one.
HP-reported results from VCS’s internal analysis of selected workloads. Results vary with configuration.
Project photographs
Select a photograph to enlarge it. The project stays open underneath.
