Preparing video for
screens that surround you.

A performer recorded by many cameras can become a digital human. A video frame can be extended for a dome. We are developing AI imaging and playback software to put these capabilities into the hands of other media teams.

The screen changes
what the image needs.

At Sphere in Las Vegas, a vast curved LED screen surrounds the concert audience. VCS contributed digital humans, environments and imagery for Anyma’s End of Genesys.

In Vancouver, we operate The Dome, a 20-metre projection theatre. Preparing imagery for these displays means preserving detail at high resolution and keeping the picture coherent across a much wider view.

That experience informs our software development. The tools below address different parts of creating and delivering immersive video.

The Sphere project
Human Now digital-human and robot sequence — rendered show visual.
Human Now · Digital-human imagery for Anyma’s End of Genesys at Sphere.

Reconstruct, extend
and deliver the image.

We are building reusable tools for capture teams, artists and immersive venues. Each product has its own development stage, shown below.

Give each image
a position in 3D.

Reconstruction software needs to know where a camera stood and how far away each surface was. Our Volusynth research develops synthetic image datasets that keep images, depth and camera information together.

The data and research
One view. Linked spatial information.Data schematic
01RGB

Image & frame identity

02Depth

Distance at each pixel

03Camera

Calibration & pose

intrinsics
rotation
translation
Each image must agree with its depth map and camera coordinates. Schematic of the data relationship, not model output.
Modified dual Canon R5 stereoscopic camera rig outside by rocks/water. 1 image
Custom synchronized stereoscopic camera system.

Synchronized cameras
record one performance.

To reconstruct a moving person, the cameras must record the same moment from known viewpoints. If the timing or camera positions are wrong, the views will not line up.

We design camera rigs, optics and synchronization systems for this work. The custom multicamera system built for Demonic is one example of that engineering in use.

Inside the capture system

Process the footage
and render the view.

NVIDIA GPUs run AI inference, image processing and rendering in our workflows. HP’s case study documents background inpainting, high-resolution masking and multi-GPU work used to produce imagery.

Our reconstruction development works on recovering a moving subject from camera views. AI video outpainting addresses the missing image outside a frame. Mirage development focuses on how a viewer explores a scene, with WebGPU browser and Vision Pro players in development.

Two monitors displaying depth-map processing in the 2021 GTC presentation. 8 images
Depth and reconstruction processing, presented at NVIDIA GTC 2021.

Talk to us about the technology.

Talk with us about the software, a demonstration or a technology partnership.

Request a demonstration