2018▧ 3 imagesTrade shows & demos2018
VCS brought its modular camera array to SIGGRAPH in Vancouver, where computer graphics researchers, artists and hardware developers could see the capture system on the show floor. The booth paired the physical array with a monitor demonstration; the photographs show the VCS setup beside Boris FX and Sketchfab.
1 Oct 2018▧ 3 imagesTrade shows & demos2018
A working multicamera array and headset demonstration at the Vancouver International Film Festival in 2018. In the darkened exhibition room, visitors could inspect the illuminated capture hardware and try the immersive output—a practical introduction to recording performance as three-dimensional media.
2018▧ 2 imagesTrade shows & demos2018
The VCS demonstration combined a full-height camera array, a monitor and a space for visitors to try the system. These photographs bring together the 2018 booth views and participant demonstrations from the VR/AR Global Summit, showing the hardware beyond the workshop.
2019▧ 3 imagesTrade shows & demos2019
VCS demonstrated compact capture hardware and tablet-based spatial playback at the Interservice/Industry Training, Simulation and Education Conference. The 2019 booth photographs show visitors trying the output and discussing the camera system with the team at an event focused on training and simulation.
8 Nov 2019▧ 3 imagesTrade shows & demos2019
A Simulated Reality partner demonstration at Infinity Film Festival in November 2019, with VR headsets, handheld playback and display screens. The photographs record the partner installation and visitors using it, adding the exhibition context around the immersive demonstration.
11 Jun 2019▧ 1 imageTrade shows & demos2019
VCS demonstrated its camera system in the Canada VR pavilion at MIFA, the industry market of the Annecy International Animation Film Festival. The June 2019 setup brought capture hardware and immersive playback into a meeting place for animation studios, producers and XR creators.
7 Apr 2019▧ 1 imageTrade shows & demos2019
A dedicated VCS demonstration during the 2019 NAB Show in Las Vegas, hosted in a private room at the Bellagio. The compact camera, branded display and VR headset formed a small demonstration station where the capture technology could be presented directly to industry visitors.
20 Mar 2019▧ 7 imagesTrade shows & demos2019
VCS presented its compact camera technology in NVIDIA GTC’s VR Village and contributed the session “Volumetric Camera Systems and Light Fields.” The 2019 photographs include the live demonstration with attendees and Jensen Huang, alongside camera design imagery from the project archive.
10 Mar 2019▧ 3 imagesTrade shows & demos2019
VCS demonstrated a compact camera and volumetric display at Canada House during South by Southwest in Austin. The March 2019 booth paired the capture hardware with screen and headset demonstrations, introducing the system to visitors across film, interactive media and technology.
16 Apr 2019▧ 1 imageTrade shows & demos2019
A VCS camera and immersive viewing station at TED 2019 in Vancouver. The April demonstration used the compact camera, a display and headset seating to let visitors examine the capture hardware and experience the resulting spatial media.
17 Dec 2019▧ 1 imageTrade shows & demos2019
VCS presented its compact camera system at VR On The Lot in Los Angeles in 2019. The demonstration station combined the camera, a display and VCS signage in an industry setting for immersive filmmaking, with the hardware available to inspect at close range.
2 Nov 2019▧ 1 imageTrade shows & demos2019
The compact VCS camera on display at the 2019 VR/AR Global Summit in Vancouver. The team returned with a monitor-based demonstration and branded exhibition setup; the photograph records the camera and the people presenting it on the show floor.
8 Jan 2020▧ 1 imageTrade shows & demos2020
A compact-camera and headset demonstration at DreamlandXR during CES 2020 in Las Vegas. The January photograph shows the VCS hardware, operator and viewing setup used to present immersive capture to visitors at the XR event.
2015 (build)▧ 17 imagesEarly builds2015 – 2016
A thirteen-sensor stereoscopic camera array developed in 2015–16 to record depth around the viewer. Lens coverage, inter-camera spacing and synchronization were central to the design. The photographs trace the optical tests, sensor arrangement, mechanical prototypes and assembled camera.
2 Oct 2016 (filename)▧ 13 imagesEarly builds2016 – 2019
Lens and optical-assembly development for custom immersive cameras. Fisheye prototypes, calibration targets and workbench photographs show how coverage and camera geometry were tested before the optics became part of a complete capture system.
By Mar 2016▧ 7 imagesEarly builds2016
Early 3D-360 camera systems tested in the settings they were designed to record: inside a vehicle, on a lakeshore and in everyday indoor spaces. These 2016 deployments put lens coverage and camera placement into practice beyond controlled workshop tests.
Date unrecorded▧ 9 imagesEarly buildsDates unrecorded
A synchronized panoramic camera with a purpose-built housing, developed for a client commission. The build progressed from rough geometry prototypes to an assembled, powder-coated camera. Overhead and side views show the arrangement of the lenses and the finished mechanical design.
Date unrecorded▧ 5 imagesEarly buildsDates unrecorded
An aerial panoramic camera system built around steel and carbon-fibre structures. The assembly photographs show the multicamera payload, its mounting arrangement and the multirotor flight hardware—the parts needed to carry immersive capture into the air.
Date unrecorded▧ 11 imagesEarly buildsEarly camera engineering
Purpose-built cameras for nodal cinema capture, panoramic video and aerial deployment, including Nodal Arri, Nodal Helium, Nightcrawler and Daycrawler. The collection also covers the collaborative 32-camera BB360 build with 360 Designs, AMD and Arka Media, from assembly to testing on the Baahubali 2 set.
By April 2016▧ 1 imageImmersive mediaBy 2016
Custom camera systems recording a TEDxUofT stage for immersive video. The installation placed panoramic capture equipment in a live presentation setting, extending the view beyond a conventional framed recording to include the surrounding stage and venue.
By Jun 2021▧ 28 imagesCapture systems2018 – 2025
Volumetric capture systems built for studio work and location recording. Geodesic frames, lighting, camera mounts and performers show how the stages were assembled and used. The collection spans early structures, portable setups and larger working multicamera installations.
By Jul 2021▧ 8 imagesCapture systems2018 – 2021
Portable camera arrays designed around modular mounting and practical transport. Close hardware views and full-height outdoor assemblies show how the camera positions were supported and arranged for capture, testing and live demonstrations.
10 Aug 2018 (filename)▧ 2 imagesCapture systems2018
A linear camera array and its multi-view output from the 2018 light-field development archive. The hardware records a scene from neighboring viewpoints; the accompanying image quilt makes that collection of perspectives visible in a single frame.
17 Aug 2021▧ 4 imagesCapture systems2021
A custom two-camera capture rig documented in 2021. Side, oblique and full-height views reveal the camera mounts, support structure and physical spacing, providing a close look at the mechanical arrangement behind the paired-camera system.
▧ 1 imageCapture systems2025
A modified dual Canon R5 stereoscopic rig photographed on location in 2025. The paired cameras and custom support structure form a capture system for left- and right-eye imagery, with the outdoor photograph showing the assembled hardware in use.
By Apr 2022▧ 7 imagesCapture systems2019 – 2025
Camera rings arranged around seated performers for detailed head capture. The collection includes empty hardware, participant setups and reconstructed output, connecting the placement of cameras and lighting with the resulting three-dimensional head imagery.
By Jul 2021▧ 4 imagesCapture systems2021
Circular multicamera arrays used to record products and performances from a series of viewpoints. The 2021 examples include footwear, a performer and a tree, showing the same camera geometry applied to different subjects and lighting conditions.
By Jul 2021▧ 9 imagesCapture systems2018 – 2021
Portable volumetric capture at Maplewood Farm, recorded around a live animal in its barn setting. Behind-the-scenes photographs show the cameras and crew around the subject; processing and playback views show how the recordings became spatial imagery.
By May 2018▧ 2 imagesEarly builds2017–18 project archive
A custom multicamera system commissioned by YBVR for coverage of the Mutua Madrid Open. Camera mounting, lens arrangement and venue deployment are documented in the 2017–18 project archive, including an earlier installation at a Davis Cup tennis venue.
By Apr 2025▧ 2 imagesCapture systems2025
Location capture in British Columbia, with camera systems on sliders overlooking mountains, water and forest. The 2025 photographs show the equipment in the landscape and the positioning used to record movement through a scene.
2021 (project)▧ 8 imagesCapture systems2021 – 2025
The software side of volumetric capture: depth maps, mesh processing, reconstructed heads and performers. Interface and output images connect the original camera recordings with the three-dimensional media produced for spatial viewing and playback.
By Jul 2025▧ 28 imagesThe Dome2025 – 2026
VCS created The Dome brand and runs its content, curation, marketing, scheduling and ticket sales at the H.R. MacMillan Space Centre. The venue is also a full-scale home for our immersive playback work. Photographs cover the 20-metre theatre, projection installation, calibration, shows and daily operation.
2021 (project)▧ 2 imagesProduction & software2021
Captured dance and fashion performances displayed through handheld devices. These playback images show three-dimensional performance outside a capture stage, with a mobile screen used to view the recorded subject in a spatial setting.
26 Jun 2019▧ 1 imageProduction & software2019
Volumetric performance capture for Altered Carbon, Season 2, including recordings of Anthony Mackie. The photograph shows the actor inside the portable multicamera dome, documenting the capture stage behind the digital-human work carried out in 2019.
2021 (project)▧ 21 imagesProduction & software2020 – 2021
The custom multicamera stage developed and built for Neill Blomkamp’s Demonic. Camera rows, lighting, monitoring and performer photographs document the 2020 capture work, alongside finished-film imagery showing the volumetric performances inside the film’s virtual environments.
By Apr 2025▧ 7 imagesProduction & software2024–25
Digital humans and environments for Horizon and Human Now in Anyma’s End of Genesys at Sphere, Las Vegas. The collection pairs rendered show imagery with audience photographs, connecting the digital-human production work with its presentation on the venue’s large immersive screen.
By Apr 2025▧ 18 imagesProduction & software2020–23 development · 2022–24 exhibitions
Immersive communication technology developed for Canon’s Kokomo platform during 2020–23. The collection includes CES demonstrations, headset-and-phone product photographs, shared virtual environments and the 2023 iHeartRadio House of Music activation. Wider Canon booth photographs are identified as exhibition context.
Feb 2024 · event▧ 15 imagesProduction & software2023–24
SuperMuseum: America, developed with Company E for a U.S. Department of State cultural-diplomacy programme and presented at Middle East Film and Comic Con in Abu Dhabi in February 2024. VCS contributed human capture and licensed Mirage for spatial delivery.
By Apr 2025▧ 7 imagesProduction & software2025
Mirage spatial playback development: demonstrated browser technology, licensed for the U.S. Department of State’s SuperMuseum: America, and current WebGPU browser and Apple Vision Pro player development. The images document environments, interfaces and prototype work.
Mar 2026 (proposal)▧ 1 imageConceptsMarch 2026 concept proposal
A March 2026 concept proposal for an immersive venue at Vancouver’s Plaza of Nations. The illustrated design explores a new setting for dome presentation and public programming. It is a proposed venue concept; the image is an architectural visualization.
By Apr 2017▧ 12 imagesImmersive media2017–18
VR supervision and custom head-mounted camera engineering for Adam Cosco’s Rose Colored. The film won the 2018 Lumiere Award for Best Live Action VR and was presented in the NEXT VR Library at Cannes. Production photographs show the camera rigs and filming setups; posters and viewer images are promotional material.
2019▧ 3 imagesImmersive media2019
Volumetric performance capture for Company E’s augmented-reality dance project. Jason Ignacio’s 2019 capture session is documented inside the camera array, alongside mobile playback imagery showing how a recorded performance can be placed and viewed in a physical space.
By May 2023▧ 2 imagesImmersive media2021–22
Company E’s dance and augmented-reality work draws on the Gulf’s pearl-diving history. VCS recorded performers for its AR component, including Sarah Pippin and Stefanie Noll in March 2021. These Company E stage photographs document the wider production; they are distinct from capture-session imagery.
Date unrecorded▧ 1 imageProduction & software2022–23 development
Camera engineering contributed to nLIGHT’s HD3D development during 2022–23. The manufacturer’s product image shows the finished camera, placing the development work alongside the hardware. The image’s capture date is unrecorded.
2025▧ 6 imagesImmersive media2025
A film and interactive XR experience directed by Doug Liman and produced by 30 Ninjas for Android XR. VCS contributed immersive production work. Official film stills and experience screenshots show the wider project, from the spacecraft and asteroid surface to its interactive viewing interface.
2024▧ 1 imageImmersive media2024
VCS contributed digital-human production work for an immersive entertainment production in São Paulo. The September 2024 event artwork documents the show context, rather than a specific VCS shot or capture setup.
2026 (production)▧ 5 imagesProduction & software2026 · VCS original production
An in-house VCS original production combining 360° film and live dance at The Dome. Created, directed and choreographed by Stefanie Noll, starring Alyssa Allen. The imagery moves from an underwater world into a live performance in the room. Premiere: 23 October 2026.
2021–22 (project)▧ 32 imagesCapture systems2021–22 development
Camera hardware, real-time GPU processing and audio-driven view selection for Google R&D. MultiView and Mobile Portrait are separate development streams: meeting-room camera switching and portable panoramic capture. The album includes working prototypes, software tests and clearly marked enclosure design studies.
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