Builds and demonstrations.

Camera engineering, working capture systems and production images. Browse the photo albums and linked conference galleries.

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Branded VCS camera array at the SIGGRAPH 2018 booth beside Boris FX and Sketchfab.2018▧ 3 images
Trade shows & demos2018

SIGGRAPH 2018

VCS brought its modular camera array to SIGGRAPH in Vancouver, where computer graphics researchers, artists and hardware developers could see the capture system on the show floor. The booth paired the physical array with a monitor demonstration; the photographs show the VCS setup beside Boris FX and Sketchfab.

Landscape view of the lit VCS camera array and VR demonstration in a dark booth.1 Oct 2018▧ 3 images
Trade shows & demos2018

Vancouver International Film Festival 2018

A working multicamera array and headset demonstration at the Vancouver International Film Festival in 2018. In the darkened exhibition room, visitors could inspect the illuminated capture hardware and try the immersive output—a practical introduction to recording performance as three-dimensional media.

Wider view of the VCS array, monitor and white-curtain demonstration area.2018▧ 2 images
Trade shows & demos2018

VR/AR Global Summit 2018

The VCS demonstration combined a full-height camera array, a monitor and a space for visitors to try the system. These photographs bring together the 2018 booth views and participant demonstrations from the VR/AR Global Summit, showing the hardware beyond the workshop.

Reverse view of the VCS booth while uniformed visitors try a tablet demonstration.2019▧ 3 images
Trade shows & demos2019

I/ITSEC 2019

VCS demonstrated compact capture hardware and tablet-based spatial playback at the Interservice/Industry Training, Simulation and Education Conference. The 2019 booth photographs show visitors trying the output and discussing the camera system with the team at an event focused on training and simulation.

Portrait view of display screens, VR equipment and seating at the Simulated Reality partner booth.8 Nov 2019▧ 3 images
Trade shows & demos2019

Infinity Film Festival 2019 partner demo

A Simulated Reality partner demonstration at Infinity Film Festival in November 2019, with VR headsets, handheld playback and display screens. The photographs record the partner installation and visitors using it, adding the exhibition context around the immersive demonstration.

VCS camera demonstration at the Annecy International Animation Film Festival’s MIFA market.11 Jun 2019▧ 1 image
Trade shows & demos2019

Annecy International Animation Film Festival 2019

VCS demonstrated its camera system in the Canada VR pavilion at MIFA, the industry market of the Annecy International Animation Film Festival. The June 2019 setup brought capture hardware and immersive playback into a meeting place for animation studios, producers and XR creators.

VCS banner, compact camera and VR headset in the Bellagio private demonstration room.7 Apr 2019▧ 1 image
Trade shows & demos2019

NAB 2019, Bellagio private demo

A dedicated VCS demonstration during the 2019 NAB Show in Las Vegas, hosted in a private room at the Bellagio. The compact camera, branded display and VR headset formed a small demonstration station where the capture technology could be presented directly to industry visitors.

Jensen Huang and attendees at the compact-camera demo.20 Mar 2019▧ 7 images
Trade shows & demos2019

NVIDIA GTC 2019

VCS presented its compact camera technology in NVIDIA GTC’s VR Village and contributed the session “Volumetric Camera Systems and Light Fields.” The 2019 photographs include the live demonstration with attendees and Jensen Huang, alongside camera design imagery from the project archive.

Compact VCS camera, screen and branded banner at the Canada House booth.10 Mar 2019▧ 3 images
Trade shows & demos2019

South by Southwest 2019

VCS demonstrated a compact camera and volumetric display at Canada House during South by Southwest in Austin. The March 2019 booth paired the capture hardware with screen and headset demonstrations, introducing the system to visitors across film, interactive media and technology.

VCS camera, headset chairs, banner and display in the TED 2019 demonstration area.16 Apr 2019▧ 1 image
Trade shows & demos2019

TED 2019, Vancouver

A VCS camera and immersive viewing station at TED 2019 in Vancouver. The April demonstration used the compact camera, a display and headset seating to let visitors examine the capture hardware and experience the resulting spatial media.

VCS banner, compact camera and display in a wood-walled event space.17 Dec 2019▧ 1 image
Trade shows & demos2019

VR On The Lot 2019, Los Angeles

VCS presented its compact camera system at VR On The Lot in Los Angeles in 2019. The demonstration station combined the camera, a display and VCS signage in an industry setting for immersive filmmaking, with the hardware available to inspect at close range.

Three VCS team members posing beside the compact camera, branded banner and display.2 Nov 2019▧ 1 image
Trade shows & demos2019

VR/AR Global Summit 2019, Vancouver

The compact VCS camera on display at the 2019 VR/AR Global Summit in Vancouver. The team returned with a monitor-based demonstration and branded exhibition setup; the photograph records the camera and the people presenting it on the show floor.

VCS operator holding a headset beside the compact camera, banner and monitor.8 Jan 2020▧ 1 image
Trade shows & demos2020

CES / DreamlandXR 2020, Las Vegas

A compact-camera and headset demonstration at DreamlandXR during CES 2020 in Las Vegas. The January photograph shows the VCS hardware, operator and viewing setup used to present immersive capture to visitors at the XR event.

Compact multi-camera cardboard ring prototype.2015 (build)▧ 17 images
Early builds2015 – 2016

Stereo Hexascope

A thirteen-sensor stereoscopic camera array developed in 2015–16 to record depth around the viewer. Lens coverage, inter-camera spacing and synchronization were central to the design. The photographs trace the optical tests, sensor arrangement, mechanical prototypes and assembled camera.

Back-to-back fisheye camera mounted inside a car; occupants visible.By Mar 2016▧ 7 images
Early builds2016

Early 3D-360 cameras and deployments

Early 3D-360 camera systems tested in the settings they were designed to record: inside a vehicle, on a lakeshore and in everyday indoor spaces. These 2016 deployments put lens coverage and camera placement into practice beyond controlled workshop tests.

Finished custom QuadMagic camera rig.Date unrecorded▧ 9 images
Early buildsDates unrecorded

QuadMagic

A synchronized panoramic camera with a purpose-built housing, developed for a client commission. The build progressed from rough geometry prototypes to an assembled, powder-coated camera. Overhead and side views show the arrangement of the lenses and the finished mechanical design.

Aerial camera system and flight hardware.Date unrecorded▧ 5 images
Early buildsDates unrecorded

VR360 aerial system

An aerial panoramic camera system built around steel and carbon-fibre structures. The assembly photographs show the multicamera payload, its mounting arrangement and the multirotor flight hardware—the parts needed to carry immersive capture into the air.

Custom panoramic camera prototype overlooking misty terraced mountains.Date unrecorded▧ 11 images
Early buildsEarly camera engineering

Custom camera builds

Purpose-built cameras for nodal cinema capture, panoramic video and aerial deployment, including Nodal Arri, Nodal Helium, Nightcrawler and Daycrawler. The collection also covers the collaborative 32-camera BB360 build with 360 Designs, AMD and Arka Media, from assembly to testing on the Baahubali 2 set.

Custom cameras capturing a TEDxUofT stage for immersive video.By April 2016▧ 1 image
Immersive mediaBy 2016

TEDxUofT stage, by 2016

Custom camera systems recording a TEDxUofT stage for immersive video. The installation placed panoramic capture equipment in a live presentation setting, extending the view beyond a conventional framed recording to include the surrounding stage and venue.

Close view of horizontal camera-array hardware at a capture installation.By Jul 2021▧ 8 images
Capture systems2018 – 2021

Portable and modular camera arrays

Portable camera arrays designed around modular mounting and practical transport. Close hardware views and full-height outdoor assemblies show how the camera positions were supported and arranged for capture, testing and live demonstrations.

Long horizontal light-field camera array outdoors.10 Aug 2018 (filename)▧ 2 images
Capture systems2018

Light-field camera arrays

A linear camera array and its multi-view output from the 2018 light-field development archive. The hardware records a scene from neighboring viewpoints; the accompanying image quilt makes that collection of perspectives visible in a single frame.

Close side view of two-camera custom capture rig.17 Aug 2021▧ 4 images
Capture systems2021

Custom dual-camera rig

A custom two-camera capture rig documented in 2021. Side, oblique and full-height views reveal the camera mounts, support structure and physical spacing, providing a close look at the mechanical arrangement behind the paired-camera system.

Modified dual Canon R5 stereoscopic camera rig outside by rocks/water.▧ 1 image
Capture systems2025

Custom Canon stereoscopic rig

A modified dual Canon R5 stereoscopic rig photographed on location in 2025. The paired cameras and custom support structure form a capture system for left- and right-eye imagery, with the outdoor photograph showing the assembled hardware in use.

Empty circular head capture array with multiple cameras and lighting.By Apr 2022▧ 7 images
Capture systems2019 – 2025

Head-capture camera ring

Camera rings arranged around seated performers for detailed head capture. The collection includes empty hardware, participant setups and reconstructed output, connecting the placement of cameras and lighting with the resulting three-dimensional head imagery.

Custom multicamera rig deployed at a tennis venue with Davis Cup signage.By May 2018▧ 2 images
Early builds2017–18 project archive

Madrid Open — YBVR custom camera system

A custom multicamera system commissioned by YBVR for coverage of the Mutua Madrid Open. Camera mounting, lens arrangement and venue deployment are documented in the 2017–18 project archive, including an earlier installation at a Davis Cup tennis venue.

Wide Dome theatre photograph with pyramids/celestial Pink Floyd projection and seats.By Jul 2025▧ 28 images
The Dome2025 – 2026

The Dome, Vancouver

VCS created The Dome brand and runs its content, curation, marketing, scheduling and ticket sales at the H.R. MacMillan Space Centre. The venue is also a full-scale home for our immersive playback work. Photographs cover the 20-metre theatre, projection installation, calibration, shows and daily operation.

Anthony Mackie inside the portable volumetric capture dome, during the Altered Carbon capture work.26 Jun 2019▧ 1 image
Production & software2019

Altered Carbon

Volumetric performance capture for Altered Carbon, Season 2, including recordings of Anthony Mackie. The photograph shows the actor inside the portable multicamera dome, documenting the capture stage behind the digital-human work carried out in 2019.

Demonic (2021): reconstructed volumetric scene from the film.2021 (project)▧ 21 images
Production & software2020 – 2021

Demonic

The custom multicamera stage developed and built for Neill Blomkamp’s Demonic. Camera rows, lighting, monitoring and performer photographs document the 2020 capture work, alongside finished-film imagery showing the volumetric performances inside the film’s virtual environments.

Audience photograph of Anyma’s End of Genesys at Sphere.By Apr 2025▧ 7 images
Production & software2024–25

Anyma at Sphere

Digital humans and environments for Horizon and Human Now in Anyma’s End of Genesys at Sphere, Las Vegas. The collection pairs rendered show imagery with audience photographs, connecting the digital-human production work with its presentation on the venue’s large immersive screen.

Two participants represented in Canon Kokomo’s virtual environment.By Apr 2025▧ 18 images
Production & software2020–23 development · 2022–24 exhibitions

Canon Kokomo

Immersive communication technology developed for Canon’s Kokomo platform during 2020–23. The collection includes CES demonstrations, headset-and-phone product photographs, shared virtual environments and the 2023 iHeartRadio House of Music activation. Wider Canon booth photographs are identified as exhibition context.

A visitor explores SuperMuseum: America in VR, with assistance from the exhibition team. Image source: Company E.Feb 2024 · event▧ 15 images
Production & software2023–24

SuperMuseum: America

SuperMuseum: America, developed with Company E for a U.S. Department of State cultural-diplomacy programme and presented at Middle East Film and Comic Con in Abu Dhabi in February 2024. VCS contributed human capture and licensed Mirage for spatial delivery.

Rendered Mirage prototype interior with stairs, artwork and display panels.By Apr 2025▧ 7 images
Production & software2025

Mirage

Mirage spatial playback development: demonstrated browser technology, licensed for the U.S. Department of State’s SuperMuseum: America, and current WebGPU browser and Apple Vision Pro player development. The images document environments, interfaces and prototype work.

Dome II concept proposal for the Plaza of Nations, Vancouver.Mar 2026 (proposal)▧ 1 image
ConceptsMarch 2026 concept proposal

Dome II — concept proposal

A March 2026 concept proposal for an immersive venue at Vancouver’s Plaza of Nations. The illustrated design explores a new setting for dome presentation and public programming. It is a proposed venue concept; the image is an architectural visualization.

The custom head-mounted camera rig built for Rose Colored.By Apr 2017▧ 12 images
Immersive media2017–18

Rose Colored

VR supervision and custom head-mounted camera engineering for Adam Cosco’s Rose Colored. The film won the 2018 Lumiere Award for Best Live Action VR and was presented in the NEXT VR Library at Cannes. Production photographs show the camera rigs and filming setups; posters and viewer images are promotional material.

Jason Ignacio performs inside the camera array during the A/Re You There? capture session.2019▧ 3 images
Immersive media2019

A/Re You There?

Volumetric performance capture for Company E’s augmented-reality dance project. Jason Ignacio’s 2019 capture session is documented inside the camera array, alongside mobile playback imagery showing how a recorded performance can be placed and viewed in a physical space.

Company E dancers performing The Pearl Diver’s Daughter.By May 2023▧ 2 images
Immersive media2021–22

The Pearl Diver’s Daughter

Company E’s dance and augmented-reality work draws on the Gulf’s pearl-diving history. VCS recorded performers for its AR component, including Sarah Pippin and Stefanie Noll in March 2021. These Company E stage photographs document the wider production; they are distinct from capture-session imagery.

nLIGHT’s HD3D camera, shown in the manufacturer’s product image.Date unrecorded▧ 1 image
Production & software2022–23 development

nLIGHT HD3D

Camera engineering contributed to nLIGHT’s HD3D development during 2022–23. The manufacturer’s product image shows the finished camera, placing the development work alongside the hardware. The image’s capture date is unrecorded.

ASTEROID film still: an astronaut on the asteroid surface.2025▧ 6 images
Immersive media2025

ASTEROID

A film and interactive XR experience directed by Doug Liman and produced by 30 Ninjas for Android XR. VCS contributed immersive production work. Official film stills and experience screenshots show the wider project, from the spacecraft and asteroid surface to its interactive viewing interface.

Official São Paulo concert artwork showing The Weeknd facing a warmly lit doorway.2024▧ 1 image
Immersive media2024

The Weeknd — São Paulo

VCS contributed digital-human production work for an immersive entertainment production in São Paulo. The September 2024 event artwork documents the show context, rather than a specific VCS shot or capture setup.

Metamorphosis film still: a dance composition against an orange field.2026 (production)▧ 5 images
Production & software2026 · VCS original production

Metamorphosis

An in-house VCS original production combining 360° film and live dance at The Dome. Created, directed and choreographed by Stefanie Noll, starring Alyssa Allen. The imagery moves from an underwater world into a live performance in the room. Premiere: 23 October 2026.

Five-camera MultiView prototype with Ethernet cabling and network switch.2021–22 (project)▧ 32 images
Capture systems2021–22 development

Google: MultiView & Mobile Portrait

Camera hardware, real-time GPU processing and audio-driven view selection for Google R&D. MultiView and Mobile Portrait are separate development streams: meeting-room camera switching and portable panoramic capture. The album includes working prototypes, software tests and clearly marked enclosure design studies.

All photographs & visuals

How the dates are labelled

Camera timestamps come first. Filename dates and project years are marked as such. “By” is the first known archive record, and “date unrecorded” means the capture date is unknown.

Talks and panels.

Technical presentations and industry discussions, with recordings and published programmes. Earlier talks by members of the team predate VCS’s incorporation.

Technical presentation · Session S9707

NVIDIA GTC 2019 presentation

Volumetric Camera Systems and Light Fields

Camera-system design and volumetric imaging, presented at GTC Silicon Valley.

Watch / session record
Technical presentation · Session S31927

NVIDIA GTC 2021 presentation

Omniverse and NVIDIA GPU Cloud for immersive media platforms

A separate GTC session on GPU cloud infrastructure and next-generation immersive media platforms.

Watch / session record
Technical presentation

NAB 2016 · Mettle presentation

360° camera arrays, real-time stitching and livestreaming

A technical presentation in Mettle’s AR/VR Pavilion programme, covering spherical capture and live delivery.

Watch / session record
Technical presentation

NAB 2017 · Mettle presentation

Everything You Always Wanted to Know About 360° Cameras

Camera choices, array configurations and the practical differences between 360° capture systems, presented at Mettle’s NAB booth.

Published programme / coverage
Public talk

TEDxUofT 2015 talk

Science Fiction to Science Fact

A University of Toronto TEDx talk on wearable computing and augmented reality, with a live technology demonstration.

Watch / session record
Joint presentation

Culture Summit Abu Dhabi 2022

Cultural preservation through immersive media

A joint presentation with Company E’s Paul Emerson on 3D scans, captured dancers and machine learning as tools for preserving cultural heritage.

Published programme / coverage
Panel discussion

Berklee Abu Dhabi Music Summit 2022

Immersive performance and digital audiences

A music-industry panel with Company E, Strangeloop and other practitioners on live performance formats and digital audiences.

Published programme / coverage
Panel discussion

Fast Company · New World of Work Summit 2025

AI, creative workflows and the future of work

A panel with HP’s Dave Shull, Brian Elliott and moderator Julianne Pepitone. The published discussion includes VCS’s use of AI to iterate on imagery for Sphere.

Published programme / coverage